How to spawn/create a new playable figure

Evening,

i make it short, i made a blank(for now) level for my Main Menu (widget) , after that i installed a blueprint for this opening level which is just used for the main menu part.

Blueprint is like this:

The reason for killing the player is, that you can see him because of the camera setup.

After the playable level is loaded, everything is black, i used the eject button, now everything is visible, but i see theres no player model ( of course, i killed the player on the starting map) . A “player start” is inside, but this doenst work as believed.
So what are my options there ? i tried to create my player with the level blueprint “on event begin play:-> create player” and location nodes, also did i created a triggerbox, which i hope could be used as the player spawn so the location of this box is given and makes it easier to spawn the player on it, but nothing appear to be correct, so how do i determine the location correctly for the player to spawn? im not into this location/vector/float or what ever its called stuff :S

Thx alot

i think you may be looking for

“set input mode UI only”

that will only show your hud… then afterwards

“set input mode Game only”

which will return your player, etc

then you don’t have to remove your player at the start, but of course put in player controllers, mouse cursors, and “pause game” where needed…

Sir i appreciate your help here, it took me a moment to figur out how thats supposed to work, since i never heard about this nodes nor the function of it, but that makes it work !
so thank you alot :smiley:

But there is one more question if allowed without opening a new thread for it, i wanted to make a matinee for the start level as a background for the menu for training purposes (make the cam fly inside a house and stuff like that, a looping event in this case) duno yet, does the menu still work while the matinee is active ?

as far as i know… no… but i just use keystrokes for now to fire off umg widgets while the matinee camera zooms around… i think in sequencer in the 4.12 release, there will be a better way to fire off blueprints, but i’m not sure if you can actually use the menu unless you just record game play then have a movie blueprint fire off at the appropriate time… (splice and dice)

i’m still new too and i haven’t figured out all the stuff yet… i’ll have to wait and see the true power of sequencer… (i use shadowplay from nvidia to screen record my stuff)

Thx for the reply, actually it worked without having much trouble with it, sadly i dont know what of the checked configs make it possible, i just know i set the “auto activate for player” to player 0 and set the “cameracomponent & scene component” to auto activate. And that or one of it just did it i guess, so there was nothing done in a blueprint or changing in the player or level blueprint =)