Somehow the blueprint lost the LeftArm value - the issue occured because it was unset.
It’s one of those things that are get lost after editor restart until you trigger live update from the IDE.
It’s wont be lost only after full rebuild from the IDE
It’s working now, I’m using the same approach as you described.
Yeah, happens all the time. You set the reference, even save the blueprint, but then the engine crashed because you left a null pointer somewhere else, and when it’s restarted the reference isn’t there, but you know that you’ve set it and saved it. So it get’s a bit confusing at times =)