Hi! I am working on a project for school, and I want to have my character spawn a pumpkin that will take a few seconds to “grow.” I’ve gotten my functions to operate as I want them (I’m like 90% sure anyway), but the problem is, these functions rely on a specific location to spawn. I want to be able to use this function to spawn a pumpkin in multiple locations in my level, and have the pumpkin spawn at the location it should.
just make it so the input (the purple and black node) has a transform node (line? start point? whatever its called idk). it would become general purpose then. right now, every time you run that, its only going to know the location of plot1 and nothing else.
probably what id recommend you do tho is make an actor/basic that does nothing but manage the spawning of pumpkins (or other plants). it would have a reference to your plots, and more or less handle all the spawning stuff for you.