How to spawn an object after another?

there is “spawn actor from class” inside blueprint. When you select that node, you will se 3 inputs:

  1. Class < This is what you want to spawn so you select your ball here
  2. Spawn Transform < This is rotation, scale and location of object you want to spawn. So you can input node “Make transform” and put random nodes to “Make transform”.
  3. Spawn even if colliding < self explainatory, but in case you didn’t understand it, if checked it will create a ball on top of player or other object, unselecting will only spawn balls on location where are no other objects.
    The output:
    Return value < This is your actor, you set variable here, so that you can destroy actor when it enters the net.
    Image below: