Hi, I have several blueprints called BP_Room01, BP_Room02 etc. that are all in a folder called Rooms and that are all child of the Parent Class BP_SpawnableRoom. I woul like to get all these BP_RoomXX, put them in an array and spawn a random room. I have tried using Get Asset Registry which was able to get all the BP_RoomXX, but I cannot spawn an element from that array using SpawnActorFromClass because the class returned by the array element is Blueprint. If anyone knows how i could get the actual class (instead of Blueprint) from the array element, or how I could get all child actors from the parent class BP_SpawnableRoom into an array, please let me know!
How to spawn an actor based on the folder it is in OR based on it's Parent Class
I’ve just been working with spawnable rooms too. I ended up making a master BP in the scene and made everything child components under various categories in that.
Interesting idea, I will keep that in mind, thank you!
Hi, one question, is there a reason why you would spawn the rooms as actors and not as levels? It seems like a rather unusual approach, I might be missing something .
If you have a reference to a UBlueprint object, what I think you can do is just call the UBlueprint::GetBlueprintClass which returns a UClass pointer that you can then use to spawn an actor, assuming that the class your blueprint derives is an Actor class.
It is my first time trying to generate a map while playing, so I just tried to use what already knew to achieve my goal , What would be the advantages of using levels instead of actors?