How to spawn AI's in the game

Is there some kind of Tutorials that teaches you how to Spawn a AI in the game? Preferably in C++? If not, then how the heck do I get it working in Blueprints?

Any help will be greatly appreciated.


Do you mean simply placing the AI (I am assuming its an AActor) in the world, or do you want to know how to make the AI?
For the first, see how a projectile is instantiated in the default first person player. It should work in a similar fashion!
For the last, check this out, its a pretty good basis to get started from: this helped :slight_smile: