How to spawn AI from class without effecting VR Pawn Spawn?


I am currently using the MultiUser template for all its features. I built a AI traffic system with random spawning inside this project using tutorials. However when I launch the game in vr the build seems to respawn the vr pawn everytime one of my car ai spawn from class. I can’t seem to figure out the problem in blueprinting. neither system reference each other or effect the other in any way. Removing my car spawning blueprint fixes the problem. If anyone has a suggestion I would greatly appreciate it.

Well i figured it out. There was a blueprint in the Base Vehicle that I was using that was resetting the vr camera. Ill post the screenshot here just in case someone else starts with the default blueprint.