I have no idea why but I just rebuilt the exact same command and turned the static mesh components to “world static” and it worked. I relaunched and turned it back to my custom trace channel and it continued to work, no idea why.
I have no idea why but I just rebuilt the exact same command and turned the static mesh components to “world static” and it worked. I relaunched and turned it back to my custom trace channel and it continued to work, no idea why.