How to spawn Actor on Arrow component?

I have BP gun component.
This weapon has two arrows components.

I would like to spawn BP bullet and take direction from arrow component.

How can I do it?

  1. Arrow is used for “shoot projectile”
  2. Arrow is used for “used bullet projectile”

I Can use ApwnActor BP on arrow location, but I dont know how to add some impulse by arrow direction.

Thank you,

Every component has a Forward vector, multiply it by the desired magnitude:

Or, get world / local rotation and get forward from that. That’s your impulse.

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So the correct way how to use it is:

In this BP start pulse is not added.

It’s not connected. Also, why use at Location for this?

You are right, my bad :smiley: . Now it is working!

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