I have BP gun component.
This weapon has two arrows components.
I would like to spawn BP bullet and take direction from arrow component.
How can I do it?
- Arrow is used for “shoot projectile”
- Arrow is used for “used bullet projectile”
I Can use ApwnActor BP on arrow location, but I dont know how to add some impulse by arrow direction.
Thank you,
Everynone
(Everynone)
2
Every component has a Forward
vector, multiply it by the desired magnitude:
Or, get world / local rotation and get forward from that. That’s your impulse.
1 Like
So the correct way how to use it is:
In this BP start pulse is not added.
Everynone
(Everynone)
4
It’s not connected. Also, why use at Location for this?
You are right, my bad . Now it is working!
1 Like