Hey guys I am moving from Unity and I can’t find the proper documentation for 4.7.6 on how to spawn… I am trying to follow the docs but I am lost when it comes to creating the constructors for this…
//CreateValuesClass.h
UPROPERTY(EditAnywhere, Category = CellWall)
TSubobjectPtr<USphereComponent> sphere1
CreateSphere()
//CreateValuesClass.cpp
ACellValuesClass::CreateSphere(const FObjectInitializer& ObjectInitializer)
{
sphere1 = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(this, TEXT("Sphere1"));
}
This is not working… What am I doing wrong?! Also why am I doing it wrong. Thank you so much!