Q: I want to spawn blueprint actors by their file path, but how to do that exactly?
I found this [GetAssetbyObjectPath][1] action. I give it a valid path ( /Game/MyDir/MyClass.MyClass
) and it gives me a object reference. When I call GetAsset
and GetClass
on it - it prints Blueprint
… where I expected an Actor
or Object
. How to make this work, any ideas?