I have this thing after I bake…
Please, help me solve this issue
This problem it’s a waning… they recommend set bCastDynamicShadow to false in that two actors, just to not have an extreme perfomance hit
How to set bCastDynamicsShadow to false?
Try this: Click on your actor -> search details -> Cast Dynamic Shadow -> set to false
Sorry, but I don’t understand what an actor is
Where do I find it?
@Suleiman.exe in Message Log says “GL_02_Blue_6 Large actor…” , that is one actor. The other is “GL_01_Black_3”
One Actor is an object you have in map