How to solve this problem or is it a problem at all?


I have this thing after I bake…

Please, help me solve this issue

Thank you

Suleiman Zhukov

This problem it’s a waning… they recommend set bCastDynamicShadow to false in that two actors, just to not have an extreme perfomance hit

How to set bCastDynamicsShadow to false?

Try this: Click on your actor -> search details -> Cast Dynamic Shadow -> set to false

Sorry, but I don’t understand what an actor is

Where do I find it?

@Suleiman.exe in Message Log says “GL_02_Blue_6 Large actor…” , that is one actor. The other is “GL_01_Black_3”
One Actor is an object you have in map