How to solve the problem of layering a large number of sounds?

Hi! Suppose there is a unit with its own sound cue when its attack. When we spawn one or two unit we hear them normally. But when its too many of units we hear the chaos of sound. It`s loud and many. How to solve this problem? Сan be in the sound class there are settings for acceptable voices in the moment? Something like a restriction in polyphony. Thanks!

Hi TCV,

Check out the Sound Concurrency system, which allows you to create limitations on the number of instances of sounds in that group (total or by owner)!

Thank you! I I already did this while waiting for the premoderation of the message.