How to solve the 9999 ping problem?

Hi.
I am developing a game for Steam and using the “Get ping in MS” node but it returns always 9999 value for the clients. How to solve this?
Thank you.

Can you provide some examples on your setup?

Networking is quite pervasive and we won’t know your setup until you provide a clue.

Are you testing on a LAN with server and client locally?
Is there a Firewall between server and client?
Have you run a Tracert to see if ping is allowed through your network hops?

Are the local and remote addresses correct in the UE4 C++ or BP?
Can you ping both ends of the connection from a Windows/Linux command line (Server to Client machines and then from Client to Server machines successfully? (IE outside of UE4)

Hopefully with some info someone can begin to understand what might be the issue. With no info, it would be difficult to provide assistance.

Regards,