What does all these packaging error mean?
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !FPackageName::IsShortPackageName(Path) [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SoftObjectPath.cpp] [Line: 88]
LogOutputDevice: Error: Cannot create SoftObjectPath with short package name ‘0.000000’! You must pass in fully qualified package names
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffbe3462083 UnrealEditor-CoreUObject.dll!FSoftObjectPath::SetPath() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SoftObjectPath.cpp:88]
LogOutputDevice: Error: [Callstack] 0x00007ffbe337129c UnrealEditor-CoreUObject.dll!FObjectPropertyBase::FindImportedObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:450]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3383b54 UnrealEditor-CoreUObject.dll!FObjectPropertyBase::ParseObjectPropertyValue() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:332]
LogOutputDevice: Error: [Callstack] 0x00007ffbe337f6ce UnrealEditor-CoreUObject.dll!FObjectPropertyBase::ImportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:365]
LogOutputDevice: Error: [Callstack] 0x00007ffbe337f56f UnrealEditor-CoreUObject.dll!FObjectProperty::ImportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:142]
LogOutputDevice: Error: [Callstack] 0x00007ffbe2ff8b5b UnrealEditor-CoreUObject.dll!FProperty::ImportText() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:428]
LogOutputDevice: Error: [Callstack] 0x00007ffbd393a459 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:9118]
LogOutputDevice: Error: [Callstack] 0x00007ffbd3939c53 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PropertyValueFromString() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:8999]
LogOutputDevice: Error: [Callstack] 0x00007ffbcc57aade UnrealEditor-KismetCompiler.dll!FKismetCompilerContext::CopyTermDefaultsToDefaultObject() [D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:1628]
LogOutputDevice: Error: [Callstack] 0x00007ffbcc5a34d8 UnrealEditor-KismetCompiler.dll!FKismetCompilerContext::PropagateValuesToCDO() [D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:1655]
LogOutputDevice: Error: [Callstack] 0x00007ffbd53af74c UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::ReinstanceBatch() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:2157]
LogOutputDevice: Error: [Callstack] 0x00007ffbd5351914 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1445]
LogOutputDevice: Error: [Callstack] 0x00007ffbd534e303 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3137]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3027660 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:507]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32409a7 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5148]
LogOutputDevice: Error: [Callstack] 0x00007ffbe323eac2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4614]
LogOutputDevice: Error: [Callstack] 0x00007ffbe323f4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3240e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3283cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3449267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
LogOutputDevice: Error: [Callstack] 0x00007ffbe322bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32dd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3242e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3273aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3448f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
LogOutputDevice: Error: [Callstack] 0x00007ffbe322bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32dd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3242e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3273aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3448f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
LogOutputDevice: Error: [Callstack] 0x00007ffbe322bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32dd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3242e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3273aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3448f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
LogOutputDevice: Error: [Callstack] 0x00007ffbe322bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32dd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3242e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3273aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3448f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
LogOutputDevice: Error: [Callstack] 0x00007ffbe322bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32e2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
LogOutputDevice: Error: [Callstack] 0x00007ffbe32dd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3242e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3273aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3448f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
LogOutputDevice: Error: [Callstack] 0x00007ffbe3447c9a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
LogOutputDevice: Error: [Callstack] 0x00007ffbe34481f0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
LogOutputDevice: Error: [Callstack] 0x00007ffbd35719ba UnrealEditor-UnrealEd.dll!UEditorEngine::Map_Load() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2694]
LogOutputDevice: Error: [Callstack] 0x00007ffbd3561f7f UnrealEditor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6232]
LogOutputDevice: Error: [Callstack] 0x00007ffbd35544f5 UnrealEditor-UnrealEd.dll!UEditorEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5722]
LogOutputDevice: Error: [Callstack] 0x00007ffbd3e54b2e UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:659]
LogOutputDevice: Error: [Callstack] 0x00007ffbd3880a2d UnrealEditor-UnrealEd.dll!FEditorFileUtils::LoadMap() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2761]
LogOutputDevice: Error: [Callstack] 0x00007ffbd38804cf UnrealEditor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4336]
LogOutputDevice: Error: [Callstack] 0x00007ffbd3e8ea37 UnrealEditor-UnrealEd.dll!FUnrealEdMisc::OnInit() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:359]
LogOutputDevice: Error: [Callstack] 0x00007ffbd3e51c7c UnrealEditor-UnrealEd.dll!EditorInit() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:134]
LogOutputDevice: Error: [Callstack] 0x00007ff63bc90cb1 UnrealEditor.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:159]
LogOutputDevice: Error: [Callstack] 0x00007ff63bc90e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
LogOutputDevice: Error: [Callstack] 0x00007ff63bc93c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
LogOutputDevice: Error: [Callstack] 0x00007ff63bca5564 UnrealEditor.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
LogOutputDevice: Error: [Callstack] 0x00007ff63bca8736 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007ffc34a67374 KERNEL32.DLL!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffc352dcc91 ntdll.dll!UnknownFunction