Hello. I want to create ai who search player. AI should rotate around Z until found player. I try to make this and had the error. I have two blueprints: AI_Controller and Enemy. I have one variable in AI_Controller BP named See_You. I transfer to second BP that variable using CastTo. I understand what the infinite loop error occured because the transferring of See_You in Enemy BP was once and that variable will be always the same in Enemy BP. But how to get round it?
Please help me to solve this problem.