How to solve conflict between input action and widget input?

Hi, I have an input action mapped to Left Click.

When I change input mode to Game and UI and try to click on something inside a widget, it fails most of the time, I have to click multiple times until the widget takes the input.

I can’t use UI Only input mode, because I need to use some keys still while in the UI.

I can change input mapping context using the Enhanced Local Player Input Subsystem but that’s so complicated, to create a different input mapping context for every situation in the game.

Is there a simple way to solve this?

Thanks.

It should work just make sure the widget is focuses. Sounds like the first click sets focus and the second works. Also make sure the widget replies Handled().

Are you overriding mouse button down? Some people have mentioned more success with previewmousebutton