I have a player character and a ball placed in my level. I have an interface between the player and the ball which I use to update the ball’s position.
Currently, both the map and the player hard reference the ball object thus both loading it into memory. How can make it so that only the map loads the ball but the player can still reference it?
Hi. I have just implemented this but the reference viewer still shows both the map and player are hard referencing the ball (I did refresh the reference viewer )
I should point out that eventually I want to make a simple soccer game. I will make my own player character that will be used for all 22 players on the pitch. If I create a ball reference in the player bp won’t this load it 22 times?