How to snap walls together perfectly at the edge (like End snaps to floor)?

Hi, I’m new to Unreal Engine, so sorry if this is a basic question.

I’m using basic Cube meshes as walls. I know that if you select an actor and press End, it snaps perfectly to the floor below it — no gaps. Is there something similar for aligning two walls edge-to-edge (like a corner), so they connect perfectly without a visible seam or gap?

Also, is it possible to resize/scale a mesh in only one direction, instead of it growing from the center? Since the pivot is at the middle, whenever I scale a wall to make it longer, the opposite end also moves, which makes it a nightmare to re-align with the wall next to it afterward.

Thanks for any tips!

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The size of the meshes has to match the grid size you’ve set in your movement tool

If you want the meshes to only grow at one end, make a new cube ( in modelling mode ) and make sure the pivot is at the base.