Hi, I’m new to Unreal Engine, so sorry if this is a basic question.
I’m using basic Cube meshes as walls. I know that if you select an actor and press End, it snaps perfectly to the floor below it — no gaps. Is there something similar for aligning two walls edge-to-edge (like a corner), so they connect perfectly without a visible seam or gap?
Also, is it possible to resize/scale a mesh in only one direction, instead of it growing from the center? Since the pivot is at the middle, whenever I scale a wall to make it longer, the opposite end also moves, which makes it a nightmare to re-align with the wall next to it afterward.
Thanks for any tips!


