So I’m having trouble transitioning from one animation to another “smoothy.” I have multiple animations so no matter what animation I’m in I would like to be able to smoothly transition into another animation. How in the world do I do that? My character is not walking/Running (no speed involved) so the many Idle/Walk/Run tutorials don’t help. If there are any tutorials on how to call and transition animations smoothly I would greatly appreciate any links/pictures.
To do this, you’ll want to use Blend Spaces. Here is a tutorial that I watched myself that teaches you perfectly what they are and how to use them. BP 3rd Person Game: Blend Spaces | 07 | v4.8 Tutorial Series | Unreal Engine - YouTube
Hope this helped, reply if it did!
Thank yo for your response. I actually found the solution to my problem. Because my characters aren't moving, the speed aspect of the blendspace didn't work however in the AnimGraph there is a node call "Blend Poses By Int" and that was exactly what I was looking for. I appreciate your help!