Hi! Does anyone know how to smoothly rotate an object at a constant speed but with ease in/out?
I’ve tried using RInterpTo but its speed isn’t constant and it only eases out.
RInterpConstantTo looks promising but it offers no easing and therefore instantly starts and stops.
It’d be greatly appreciated if some math genius can come up with a solution to this, as this is a very common game problem and I’m sure it would help others too searching this forum.
If it’s not network replicated… or even if it is possibly.
Use an animation curve and root motion.
(You can simply put the rotation via animation into the root bone)
The networking alternative would be to take that same rotation as a curve and use it to update the root bone rotation (commonly done for turn in place)