Hi! Does anyone know how to smoothly rotate an object at a constant speed but with ease in/out?
I’ve tried using
RInterpTo but its speed isn’t constant and it only eases out.
RInterpConstantTo looks promising but it offers no easing and therefore instantly starts and stops.
It’d be greatly appreciated if some math genius can come up with a solution to this, as this is a very common game problem and I’m sure it would help others too searching this forum.