Hi, currently I am making 3D assets for a road simulation project and made a Curved mirror actor that renders the view from it and shows the reflected image on the curved mesh seen like in the screenshot.
The problem is that I can see the non smoothed mesh looks like pixelated, and I need a solution to make the mirror image smooth curved.
I have tried to make bigger resolution of the render capture image and also subdividing the mesh in Blender and auto-smooth modifier and so on but all didn’t make any differences.
Does anyone know a good solution to this?