I have just implemented a zoom function that changes the camera location and zooms in on the 3rd person character and when you release the button it goes back to its original location. I was wondering if there was a way in blueprints on how to smooth the transition in between locations so that it does’t just snap to the location instantly?
I really appreciate anyone who answers!
Thanks in advance!
Also, the Ease node has built in interpolation curves. Enabling camera lag on the camera’s Springarm helps with this, too.
Thanks a lot for the responses I really mean it!