How to smooth camera transition?

I have just implemented a zoom function that changes the camera location and zooms in on the 3rd person character and when you release the button it goes back to its original location. I was wondering if there was a way in blueprints on how to smooth the transition in between locations so that it does’t just snap to the location instantly?
I really appreciate anyone who answers!
Thanks in advance!

Use interpolation functions. VInterpTo for vectors. Or Lerp.

Also, the Ease node has built in interpolation curves. Enabling camera lag on the camera’s Springarm helps with this, too.

Thanks a lot for the responses I really mean it!