How to smooth Camera Movement while using SetControlRotationFPS

This is what I have so far.

The Interp on the SetActorLocation seems to be working.
The on on the Rotation is not.

void AMyCharacter::OrientTowardsTarget(AItem* Target)
{
	if (Target)
	{
		FVector TargetLocation = Target->GetActorLocation();
		FVector TargetForward = Target->GetActorForwardVector();
		FVector DesiredPosition = TargetLocation + (TargetForward * 20.0f);

		// Smoothly interpolate position
		FVector CurrentLocation = GetActorLocation();
		FVector SmoothedPosition = FMath::VInterpTo(CurrentLocation, DesiredPosition, 1.5f, 1.0f);
		SetActorLocation(SmoothedPosition);

		// Calculate desired rotation
		FRotator TargetRotation = UKismetMathLibrary::FindLookAtRotation(GetActorLocation(), TargetLocation);

		// Smoothly interpolate rotation
		FRotator CurrentRotation = GetActorRotation();
		FRotator SmoothedRotation = FMath::RInterpTo(CurrentRotation, TargetRotation, 3.f, 1.0f);

		SmoothedRotation.Roll = 0.0f;
		SmoothedRotation.Pitch = 0.0f;

		GetController()->SetControlRotation(TargetRotation);
	}
}