How to slow down static mash animation?

Hey beautiful People!

I am trying to make a floating rock (like in Avatar) using the Tropical Jungle Pack. I basically built a bigger rock formation with the rock meshes, and then to add some life to it I populated the surface with some plants. Then I created a super simple blueprint to rotate it on tick, and move it on the Z axis with a timeline as well (basic back and forth movement), so that it really gives the feeling of a floating-rotating-antigrav-rock island The problem is that the given, already animated, plant mashes that I put on this majestic rock started to move extremely fast, almost shaking in their original animation. You see I casted the transformations on the default scene root, so everything would move together, and have the feeling that I made the mistake there, but cannot come up with a better solution. How can I make this work?

how did you attach the plants on the rock ? i think your mistake is somewhere around the method you use to attach them

I basically drag and dropped them in the BP Viewport.

did you parent those plants to the rock?
can you post a small video of the behaviour please?
if you did parent them, i think there something you have to change in the plants material.

I parented them to the default scene root object. Here is a video of the phenomenon:

it seems your video is set to private. can you fix this?

I did, im sorry

hey there!
this is definitly an issue with the folliage material, try to edit it, there should be maths (in the displacement ) using the world position tu simulate the wind in the material. try to subtract the object position to it, or remove the displacement.