I am trying to make a floating rock (like in Avatar) using the Tropical Jungle Pack. I basically built a bigger rock formation with the rock meshes, and then to add some life to it I populated the surface with some plants. Then I created a super simple blueprint to rotate it on tick, and move it on the Z axis with a timeline as well (basic back and forth movement), so that it really gives the feeling of a floating-rotating-antigrav-rock island The problem is that the given, already animated, plant mashes that I put on this majestic rock started to move extremely fast, almost shaking in their original animation. You see I casted the transformations on the default scene root, so everything would move together, and have the feeling that I made the mistake there, but cannot come up with a better solution. How can I make this work?
did you parent those plants to the rock?
can you post a small video of the behaviour please?
if you did parent them, i think there something you have to change in the plants material.
hey there!
this is definitly an issue with the folliage material, try to edit it, there should be maths (in the displacement ) using the world position tu simulate the wind in the material. try to subtract the object position to it, or remove the displacement.