I’m trying to figure out how to modify root motion velocity procedurally, with a node in the anim graph or some other way.
For example: I have a root motion animation of the character walking at 100cm/s. What I want to do is to slow down the character speed by some ratio given as parameter (like alpha=0.5 the character should walk at 50cm/s) But I don’t wan’t to slow down the animation, so the rest of the character skeleton should animate normally, only the root bone should slow down. (There will be foot slip of course, but for what I need to do it’s not a problem)
Also, I need to pass this ratio as a dynamic parameter, so it will multiply the root bone velocity or increment. So if the root bone is not moving the speed will stay 0 and if it’s moving the speed should be multiplied by the alpha.
I cannot find anything to make it happen.