Hey Admiral Zheng.
You want to add another break. One that checks if your hit result actually returns true.
Hey Admiral Zheng.
You want to add another break. One that checks if your hit result actually returns true.
I have these blueprint that make my character hit target when right click. I used top down template so i have to check the actor that i clicked is a pawn and it has tag enemy to prevent playing animation when clicking on myself. The blueprint went well unless every click is on the enemy, if i click outside
it will cause the error.