How to slide down a slope/hill/steep angle???

There seems to be little to no information on how to do this. (All the tutorials are for typical sliding like in a shooter or whatnot.)

I’m looking for a way that a character will automatically start sliding down when the floor is at a certain angle (say… anything steeper than 45 degrees) Currently UE treats this as falling, so that animation will play.

I’m not sure how to approach this. I was thinking a looping montage might work? Or maybe it’s more complicated…

My setup is 2.5D so the character only really needs to face one direction when sliding. (No need for back n forth control like in Mario64)

Currently I have a way to detect the floor angle… but that’s as far as I’ve gotten. Any help is VERY much appreciated as I’m really struggling to find a break-down anywhere.

Currently building in 5.5

I’d imagine the answer lies here:

How does Walkable Floor Angle work? - Development / Programming & Scripting - Epic Developer Community Forums

Walkable Slope in Unreal Engine | Unreal Engine 5.2 Documentation | Epic Developer Community | Epic Developer Community

As for sliding down, after detecting the angle is too high, you can apply a physics force to the player to cause them to drop until the angle is no longer too high.

This will likely help