In our game, we need to allow the player to skip already seen sequences.
So I created a new sequence player to keep the already played state and in every update I test if a skip button was pressed.
Then I use pSeqPlayer->SetPlaybackPosition(pSeqPlayer->GetLength());
and the sequence roll to the end then I can stop it.
I can’t just stop the sequence, because I need all the sequence’s events be launched.
This technic works since 4.10.
Now, in 4.20 there is a new
But my events are not launched, resulting in almost all skip crash the game because it miss something.
How can I ensure the events are launched ?