I placed multiple scene capture 2d in order to take images from different view simultaneously.
But I find that the images taken from different camera are not at the same moment. There exists one or more frame deviation between different images, I think it might be caused because of the time consumes of taking images.
So how do I achieve capturing images from different scene capture 2d simultaneously?
I had the same problem. Disabling capture every frame and manually triggering both captures via “Capture Scene” from blueprint (must be repeated every frame) reduced the lag somewhat. I guess otherwise UE will skip some frames for the sake of performance. However, I could only achieve truely synchronized capture via Level Sequences by pausing the Sequence, capturing both and then set the sequence to play again.