For a project I need to simulate the process of changing tires on a rim.
I don’t know if it is understandable what I exactly mean, so here is a video of the process.
(TC950 Tire Changer Demonstration by RedlineStands.com - YouTube)
I modelled a rim and a tire in Maya and imported it to UE4.
In the process there is a phase where the guy in the video is using a bar to push up the tire above the rim.
So my thoughts on simulating this process would be to make the tire flexible (e.g. maybe using Nvidia gameworks Flex?).
But that isn’t even the point of my question here. My question is more about the collision that I would have to handle while the user is using such a bar later.
The simple collision for the tire isn’t round at all and I can’t use the complex collision as that would stop me from using physics and gravity on that object.
Am I missing something out? How should I simulate that process for an interactive application?