I have had that work at other times for sure but rn it is being difficult for some reason.
The blueprint is just a copied player character bp. I have tried several different ways, firing an event and just triggering a jump as normal. And also add impulse and launch character is not working.
Hello there!, thanks for taking the time to make all this btw, I appreciate it. It is not a reference problem as I’m trying things directly in the blueprint. For testing purposes, I just set a set timer looped to 4 seconds off the event begin play within the enemy blueprint. I added a custom event and connected to the timer and fed this to the default “jump” function and nothing is happening.
Maybe they are failing and thats why your timer is not being caled.
I believe the yellow arrow is being called (cast is failing), consequently, the other output is not being called, simple add a print to each arrow in order to see which one is being triggered.
For the sake of testing, I just put a timer right off the begin play. Set to looping, every 4 seconds, feeding the built in jump function. Yet, the enemy comes to the player in a BEU way and there is no sign of jumping or any vertical activity. So, I got a ref to the enemy inside the player 00, and fed the right shoulder button feed to a custom event feeding a print string and then the jump. The print string proved I was getting fire, yet still no enemy jump. Something different must be going on here…
Does no one have any ideas here? I once was able to use offsets to simulate jumping but it is not working out this time.
Something must be going on that is locking it down. Because it is a character bp and not being controlled by a player. Why else would a signal going to the default jump function not work?
What kind of Beat Em Up where the enemies can’t jump kick?
Yea, but they could have turned it off at some point for some reason and forgot about it. I did that once while sorting out how to limit which enemies could jump. Came back to project a few weeks later and was shocked to notice npcs forgot how to jump lol.
It was on, and neither jump or launch character does anything although it is being pinged every 4 seconds here. And that is what makes it weird and I feel something is going on here. Because its not being possessed or using any AI controller. I have made the enemy movements from scratch and I do not use NavMesh.
Nice map btw. But Rev are using an AI controller? Cause I am not. I made the movements from scratch. And because I did that it may be locking down the bp or something and not letting it work. Not even launch character or add impulse does anything.