I have had that work at other times for sure but rn it is being difficult for some reason.
The blueprint is just a copied player character bp. I have tried several different ways, firing an event and just triggering a jump as normal. And also add impulse and launch character is not working.
Hello there!, thanks for taking the time to make all this btw, I appreciate it. It is not a reference problem as I’m trying things directly in the blueprint. For testing purposes, I just set a set timer looped to 4 seconds off the event begin play within the enemy blueprint. I added a custom event and connected to the timer and fed this to the default “jump” function and nothing is happening.
Maybe they are failing and thats why your timer is not being caled.
I believe the yellow arrow is being called (cast is failing), consequently, the other output is not being called, simple add a print to each arrow in order to see which one is being triggered.