On blender, I used displace with a distorted noise texture → simple.
On UE4, I searched on the net but some answers weren’t what I expected and seemed too hard for this simple task.
Yeah it’s not working pretty well. I can’t keep my faces flat… Is there no way to random properly and keep flat faces ?
A solution could be to generate 100 world on blender and got the feeling to get random planet ?
Thanks.
It looks great and thanks for sharing this with me. But, I would like to create a different world each time the player is starting a game, so I don’t think it’s the solution to automate my random worlds. I’m really close to the result right now.
I just get some gaps between my faces when I displace them (with Crack free displacement check).