I’ve got this bloom effect coming from the playing video when either in Lit mode on the viewport or on the camera.
I use the emissive color property for the unlit material and in unlit mode, it looks great no complaints here at all. How can I achieve this look on the camera?
I have no lights in my scene other than the plane’s emissiveness itself.
Using the Emissive Material Input | Unreal Engine Documentation mentions using a post process volume. I added one into the outliner and setting the bloom intensity to 0, however, this seems to do nothing whereas if I dial the intensity up, the bloom gets even more intense.
I’ve got a touch of experience doing video playback work in Unity. When I had similar problems here, I quickly resolved them by setting the shader to Sprites/Default finding the default shader to be too dark.
I’ve attached a video showing off the project here: Imgur: The magic of the Internet
You should be able to notice right away that the grassy knoll is just far too bright compared to source and this is noticeable on the trunk, too.
Any advice would be great, I’ve scoured quite a bit around places like this for the past few days.
Thanks a bunch