How to show specific Widget by hitting collition box in Multiplayer

i just want to show widget in collision box for player who hit the collision box.
i mean its like if i enter the room then room will show me the widget.
Not show widget to all clients only player who enters the collision.
in Multiplayer (dedicated server to clients)

Just do it on the client. Widgets only exist locally, anyway.
I guess you can use [IsLocallyControlled] node to see if it’s a local player that overlapped the box, and then create the widget.

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can you show on Blueprint? please

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i did this way and its working on multiplayer.

Player controller:

BP with collition box:

i don’t know above implementation is good or bad for performance?