I have some images on the corner of my screen that should display the key assigned for ability 1, 2, 3 and 4 but they just show up as “None”. What would be the correct way of going about this?
You can check out the implementation method of the official project Lyra.
for the corner icons you want to query the mapping not hardcode the key. the node chain that works in vanilla is get player mappable keys or query keys mapped to action, then get display name and set teh text. call it on construct and again after any remap so the widget refreshes, and branch on the key device type if you swap icons for gamepad vs keyboard. lyra does the same thing with a data table on top, but the query part is the core.
you can also try Advanced Input Rebinding System, a settings display plugin for Unreal Engine that keeps the displayed key and icon in sync when the mapping changes: Advanced Input Rebinding — Enhanced Input Key Remapping, Profiles & Cloud Sync | Fab

