How to show Geometry Collection Bone Index in UE5?

I’ve viewed the documentation of Chaos and found that in 4.27-Chaos we can use GeometryCollectionDebugDrawActor to show Rigid Body Id (its name in UE5 seems been changed to Bone Index.

Geometry Collection Debug Draw | Unreal Engine 4.27 Documentation

However, I cannot find a debug cvar to show it. Is there any equivalent way to do so in UE5?

1 Like