I’ve viewed the documentation of Chaos and found that in 4.27-Chaos
we can use GeometryCollectionDebugDrawActor
to show Rigid Body Id
(its name in UE5 seems been changed to Bone Index
.
Geometry Collection Debug Draw | Unreal Engine 4.27 Documentation
However, I cannot find a debug cvar to show it. Is there any equivalent way to do so in UE5?