I’m creating a button with effects.
The effect is used many times in my game,
so I made it to avoid repeat writing the effect.
The button plays the effect correctly.
“OnPressed” event works correctly with using EventDispatcher.
But when I attached the button widget to another widget,
the all button’s components are hidden in hierarchy.
How to show child widget’s components and edit it?
thanks!
Do you mean you created two widgets and then added one into another?
If so, you can’t “expand” child widget component in a tree, you’ll have to make all manipulations with it inside blueprint code.
If you want you could share screenshots of what you are trying to achieve, it could be easier to help.
Thank you.I didn’t know that I can’t expand child widget.
I solved this problem by simply using arguments.
thank you very much!
Can you describe in detail how you did it?