How to shorten this bp code?

So now my question is how can i shorten this bp code, like with inverseTransformLocation/TransformLocation or MaketRelativeTransform. But it still should output the same result.

This was my attempt to shorten it with (Inverse) Transform Location

I updated the question a little

You don’t need to use break and make nodes, you can split structure pins like transform (orange) by right clicking them and clicking split option

Disconnect this pin, and then right click on the empty pin, you’ll see ‘Split Struct Pin’ is an option. This gets rid of the need for ‘break’ nodes:

287804-split.jpg

But you didnt split the pins:p you still have a break node. Shorter BP also dont need to mean better code, some nodes don’t have a cost at all as they only carry information needed for ocmpilation, but also matrix calculations are more expensive then simple substruction (but i din’t think it would make much diffrence), so you dont need to do transforms, those are good if you more transform type aspeciallt rotation on transform.

Sry, i think i didnt phrase the question correct, with shorten i meant to remove the vector - vector -vector bla bla … by replacing it with a inverseTransformLocation/TransformLocation/MakeRelativeTransform … nodes cause i think thats better.