How to shoot through opened doors?

Hello, I know that it’s a common problem. I found out the solution month ago but I cannot find it again:
If I have a door that can open. Then why can’t an opponent shoot through? I won’t describe specific details because I know there is a known solution. I’m still a beginner and can’t find the solution in the forum.

you can change the collision profile of the door from when it is open to when it is closed, you can change the collision response from when its state is switched.

this could also be a matter of the collision preset of the bullet.

what is the situation with the collider of the door. I would kind of presume that the movable part of the door has a collider going along with the mesh, does the overall DoorActor have a collider that could be generating blocking events. if this is the case then outside of specific situation for doors the overall DoorActor should not have a collider, but the movable portion, and the majority of cases the Door frame.

is the opponent an NPC Pawn, or is it another Player (even if it is simulating networking)

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When you open it, are you animating both the collision and the visual, or only the visual?

Are you opening the door on the client, rather than the server? Does the opponent see the door as open?

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@gardian206
@jwatte

Thank you both. After hours of trying to understand your tips and trying to answer I found out that my game-ready door from a template had an invisible box-trigger. This was the reason in my case because it blocked projectiles.