I’m trying to create a projectile that is spawned at a fixed location and as soon as it is spawned, it shoots out in a random direction at random speed. I’m trying to rotate the actor but it seems that it only shoots in one direction every time - also I can’t figure out how to make the speed random as well, it seems to fly at a fixed speed.
Okay, right after posting this, I’ve found the answer.
For everyone who is asking him/herself the same thing put this into the object after “begin play”:
Apologies for necroing an old thread, but this solution does not work for me, The projectile still moves the same regardless of the vector I set here. Has something changed in the newer versions?