I want to unify the processing between a fixed loadout for AI and an editable loadout for the player, but is there any way to do this other than adding the same variables?
Since it’s still in the initial build stage, it needs frequent editing, and coordinating actor events while editing these two things is a bit tedious.
Custom structures are easily broken during editing, SaveGame cannot be templated, and DataAsset cannot be edited and saved. This means that none of the features can accommodate cases where you want to have both custom and fixed data.
Is there a better way?It’s a minor detail, but I think it would be very convenient if this could be done.