How to share nDisplay output as a render target texture?

Hi all!

Really simple question, but I can’t seem to figure it out: How do I share what I see on an nDisplay to a render target texture?

I have the most basic nDisplay setup, 1 flat plane and a DefaultViewPoint. My cluster is just 1 host, 1 node, 1 viewport. I don’t have ICVFX Camera or anything. The nDisplay displays exactly what I expect from that (off-axis) view point. I now need to send what I’m seeing on the nDisplay over a network. So, I need to have a render target or texture that represent either what is on the nDisplay or the viewport (VP_0).

I can’t seem to find a way, any ideas?