I’m the one using cpp in our project. I build and compile binaries on my Windows machine and I share dll files on GitHub. Other Windows users can run the project without a problem. My question is how and what should I do so that our non-programmer Mac user can also run the game in the editor? He faces blueprint compile errors on those blueprints that interact with cpp logic. Is there a way to make a universal build on my machine and distribute it to others?