@ If the hierarchy is the same for both skeletons (i.e. all bones have the same path to parent), you have no need for two skeletons. That’s the purpose of skeletons — to share animation data between characters with different proportions.
@ If the hierarchy is the same for both skeletons (i.e. all bones have the same path to parent), you have no need for two skeletons. That’s the purpose of skeletons — to share animation data between characters with different proportions.