I have 2 skeletons
- “Woman” (with 100 animation)
- “Woman on heels” (copied from “Woman” with no animations)
The difference is only in slightly 2 shifted bones.
I know that i can use retargeting and retarget all 100 animations to “Woman on heels” skeleton.
So, it will be “woman_idle” and “woman_idle_on_heels”. (So resulting 200 animations).
But my game logic suppose use certain animations in certain cases, so it’s quite annoying to choose which animation use in which case.
My question is:
“How to share 1 animation for 2 skeletons, without creating additional animation file (retargeted)” ?