How to share 1 animation between 2 skeletons

I have 2 skeletons

  1. “Woman” (with 100 animation)
  2. “Woman on heels” (copied from “Woman” with no animations)

The difference is only in slightly 2 shifted bones.
I know that i can use retargeting and retarget all 100 animations to “Woman on heels” skeleton.
So, it will be “woman_idle” and “woman_idle_on_heels”. (So resulting 200 animations).
But my game logic suppose use certain animations in certain cases, so it’s quite annoying to choose which animation use in which case.

My question is:
“How to share 1 animation for 2 skeletons, without creating additional animation file (retargeted)” ?

I’m looking for the same answers as well. I realize you can set the retargeted options to skeleton so that it will try to match the animation with the corresponding skeleton. However it does affect full-body IK in some ways…

@JakeTee If the hierarchy is the same for both skeletons (i.e. all bones have the same path to parent), you have no need for two skeletons. That’s the purpose of skeletons — to share animation data between characters with different proportions.