Hi, when I create plugin it works and compiles with no errors or warnings on my side. When I submit it for review there is an endless list of errors and warnings coming in pdf from the Market place team. It’s a very difficult task to fix those errors, because they are invisible on my side and there is no way for me to test if the provided fix will actually work. As you can imagine bigger plugins would require quite an insane amount of constant trial and error uploads. I really hope there is a better way to sync my computer settings to Marketplace review team settings. Is there any documentation or video on how to setup Visual Studio in same way as Marketplace review team has on their side? Are there any other programs they are using when reviewing the submitted plugins? Why VS compiler suddenly shows errors on different machine, while it compiles and works in shipping build (tested and uploaded) on my end? It feels to me like I’m missing something very obvious that everyone else knows. When I asked this question directly on Market place I got following reply: Unfortunately, Unreal Marketplace does not provide direct troubleshooting support for Marketplace products. Please reach out to our community forums for any development questions or queries you may have. Many thanks in advance for all suggestions.
Hi Kontikiki,
Is your plugin a runtime plugin? If so, try building a dev/shipping mode version of a project that’s using the plugin - you’ll get the same compiler environment doing that, and see any compile errors in the log.
Thank you kindly for your response. In case someone else is struggling with this I would like to highlight an obvious stuff that wasn’t so obvious for me. When you click edit->plugins. Navigate to your plugins and click → Package. This is an equivalent of packaging to shipping build(I guess. Short monkey version). So it will find all additional problems that will not show during a standard compile within VS. It is actually mentioned in the marketplace guidelines. So far it worked for me to achieve the same results this way as the marketplace review team on their side. Hopefully everyone else reading this and compiling their first plugin can avoid an idiot mistake like this. I really apologize to everyone for the harasment and big thumbs up to the market place team for their patience.