How to setup UE use Visual Studio 2017 globally?

Is there any possibility to do this? Looks like now UE only reads settings from projects DefaulEditorPerProjectUserSettings.ini file

Adding
[/Script/SourceCodeAccess.SourceCodeAccessSettings]
PreferredAccessor=VisualStudio2017

to \AppData\Local\UnrealEngine\4.16\Saved\Config\Windows\EditorPerProjectUserSettings.ini
does not help a lot.

Ok, changing “\Engine\Config\BaseEditorPerProjectUserSettings.ini” helped.

Should not config in \AppData\Local\UnrealEngine\4.16\Saved\Config\Windows\ also be read for editor?