I tyed to make a single material with textures, I set blend mode to translucency and lightnig mode to surface translucency volume and now I have this result(screenshot)
how to fix mesh overlaying?
I tyed to make a single material with textures, I set blend mode to translucency and lightnig mode to surface translucency volume and now I have this result(screenshot)
how to fix mesh overlaying?
I find one way to solve my problem by using GlobalPostProcessVolume and turned on Ray tracing
feauters on image

How it looks after:
