Hi. I am making a top down Shoot Em Up mobile game where the player is able to move in 2d using the touch screen.
Meaning that the player will be able to move his pawn left/right/up/down using his finger, and not a virtual joystick.
I’ve looked for a tutorial or details instructions on how to set this up and failed to find any.
Im done that, My issue is not with the virtual joystick. My question is how do I move my pawn in 2d (x/y) using my finger. Just like you see in all Shmup games where you control a ship
Hi. First of all thank you for spending your time and answering and even more adding screenshots. Good intentions are hard to come by. But I don’t think you understand my question. I don’t want to move with button widget, I want the game to track the finger on screen and move accordinly. Ive tried using the get location by visible channel but the pawn sticks to my finger and doesn’t move in a fluid way. If you want an example of what I’m trying to achieve, download the “wing fighter” game (for android/iphone) and the way you control the pawn in the game is what I am trying to achieve. It’s quite basic and it drives me nuts I can’t find the answer
Reviving this in case anyone comes back around with a similar question. I found this YouTube video explaining how to use blueprints to move the camera using touch controls (no buttons). Using this as a guide, I think you could easily configure it to move the character instead: